基于3dmax的虛擬場景漫游設(shè)計(jì)畢業(yè)論文.rar
基于3dmax的虛擬場景漫游設(shè)計(jì)畢業(yè)論文,摘 要隨著虛擬現(xiàn)實(shí)技術(shù)的不斷發(fā)展,在虛擬現(xiàn)實(shí)場景中實(shí)現(xiàn)漫游成為一種可能,模擬環(huán)境在現(xiàn)實(shí)生活中的應(yīng)用成為人們?cè)絹碓疥P(guān)注的課題。它在各個(gè)行業(yè)和領(lǐng)域中的運(yùn)用預(yù)示著其美好發(fā)展前景。gis地理信息系統(tǒng)的開發(fā)與應(yīng)用是它的一個(gè)分支。本文重點(diǎn)以學(xué)校地理信息系統(tǒng)的構(gòu)建展開研究基于3dmax建模方法與技巧,建模步驟分為現(xiàn)場考察攝影,收集整...
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隨著虛擬現(xiàn)實(shí)技術(shù)的不斷發(fā)展,在虛擬現(xiàn)實(shí)場景中實(shí)現(xiàn)漫游成為一種可能,模擬環(huán)境在現(xiàn)實(shí)生活中的應(yīng)用成為人們?cè)絹碓疥P(guān)注的課題。它在各個(gè)行業(yè)和領(lǐng)域中的運(yùn)用預(yù)示著其美好發(fā)展前景。GIS地理信息系統(tǒng)的開發(fā)與應(yīng)用是它的一個(gè)分支。本文重點(diǎn)以學(xué)校地理信息系統(tǒng)的構(gòu)建展開研究基于3DMAX建模方法與技巧,建模步驟分為現(xiàn)場考察攝影,收集整理材料,立體模型的構(gòu)建,賦予材質(zhì)貼圖,設(shè)置燈光與相機(jī),以及運(yùn)用AutoCAD、Photoshop、lightscape進(jìn)行輔助設(shè)計(jì)和后期處理生成立體效果圖。
關(guān)鍵詞:虛擬現(xiàn)實(shí) ;3DMAX ;三維建模 ;漫游 ;信息地理系統(tǒng)
ABSTRACT
Along with the virtual reality technical unceasing development, realizes in the virtual reality scene roams into one kind of possibility, the simulated environment the topic which more and more pays attention in real life application into people. It indicates its happy prospects for development in each profession and the domain utilization. The GIS geographic information system development and the application are its branch. This article key constructs by the school geographic information system launches the research based on the 3DMAXmodelling method and the skill, the modelling step divides into the scene inspection photography, the collection reorganization material, three-dimensional model constructing, entrusts with the material quality to paste the chart, the establishment light and the camera, as well as using AutoCAD, Photoshop, lightscape carries on the assistance design and the later period processes the production three-dimensional effect chart.
Key words: Virtual Reality;3DMAX;Three dimensional modelling; Roaming; Geographic Information System
目錄
引言----------------------------------------------------------------------------------------------------------1
1.虛擬現(xiàn)實(shí)技術(shù)概述--------------------------------------------------------------------------------------1
1.1虛擬現(xiàn)實(shí)技術(shù)的特性--------------------------------------------------------------------------------1
1.2虛擬現(xiàn)實(shí)系統(tǒng)的研究現(xiàn)狀---------------------------------------------------------------------------2
1.2.1虛擬現(xiàn)實(shí)技術(shù)在生活中的應(yīng)用------------------------------------------------------------------2
1.3虛擬現(xiàn)實(shí)系統(tǒng)的構(gòu)成---------------------------------------------------------------------------------4
2.虛擬現(xiàn)實(shí)技術(shù)的相關(guān)概念-----------------------------------------------------------------------------4
2.1什么是GIS----------------------------------------------------------------------------------------------5
2.2虛擬場景漫游------------------------------------------------------------------------------------------5
3.開發(fā)VR交互式環(huán)境主要處理步驟------------------------------------------------------------------6
4.虛擬場景漫游系統(tǒng)的設(shè)計(jì)與實(shí)現(xiàn)方法---------------------------------------------------------------6
5. 3D STUDIO MAX概述---------------------------------------------------------------------------------6
5.1技術(shù)特點(diǎn)及其功能改進(jìn)的具體表現(xiàn)----------------------------------------------------------------6
5.2 3DS MAX在VR系統(tǒng)構(gòu)建過程中的應(yīng)用------------------------------------------------------8
6.學(xué)校信息系統(tǒng)的設(shè)計(jì)-----------------------------------------------------------------------------------10
6.1設(shè)計(jì)的目的---------------------------------------------------------------------------------------------10
6.2設(shè)計(jì)的基本流程---------------------------------------------------------------------------------------11
6.3設(shè)計(jì)中的步驟與技巧---------------------------------------------------------------------------------11
6.3.1制作虛擬場景前期的準(zhǔn)備階段-------------------------------------------------------------------11
6.3.2場景建模----------------------------------------------------------------------------------------------12
6.3.3材質(zhì)和貼圖-------------------------------------------------------------------------------------------14
6.3.4場景的燈光設(shè)計(jì)-------------------------------------------------------------------------------------16
6.3.5校園立體的渲染輸出-------------------------------------------------------------------------------19
結(jié)束語--------------------------------------------------------------------------------------------------------20
參考文獻(xiàn)-------------------------------------------------------------------------------------------------------------21 致謝-----------------------------------------------------------------------------------------------------------22
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