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網(wǎng)絡(luò)游戲?qū)η嗌倌甑挠绊?doc

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網(wǎng)絡(luò)游戲?qū)η嗌倌甑挠绊?摘要中國(guó)網(wǎng)絡(luò)游戲作為一種新型產(chǎn)業(yè)正處于一個(gè)高速發(fā)展期,在發(fā)展運(yùn)作過(guò)程中必然有很多不完善的地方,給青少年成長(zhǎng)帶來(lái)一些負(fù)面的影響。網(wǎng)絡(luò)游戲不僅僅影響了青少年身心健康,還深深地影響著青少年的世界觀、人生觀、價(jià)值觀等多方面領(lǐng)域。所以,有必要分析研究網(wǎng)絡(luò)游戲影響青少年的內(nèi)在原因,加強(qiáng)網(wǎng)絡(luò)游戲的監(jiān)管力度,加強(qiáng)輿論監(jiān)督,促進(jìn)網(wǎng)絡(luò)游戲...
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分類: 論文>英語(yǔ)論文

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此文檔由會(huì)員 莎士比亞 發(fā)布

摘 要

中國(guó)網(wǎng)絡(luò)游戲作為一種新型產(chǎn)業(yè)正處于一個(gè)高速發(fā)展期,在發(fā)展運(yùn)作過(guò)程中必然有很多不完善的地方,給青少年成長(zhǎng)帶來(lái)一些負(fù)面的影響。網(wǎng)絡(luò)游戲不僅僅影響了青少年身心健康,還深深地影響著青少年的世界觀、人生觀、價(jià)值觀等多方面領(lǐng)域。所以,有必要分析研究網(wǎng)絡(luò)游戲影響青少年的內(nèi)在原因,加強(qiáng)網(wǎng)絡(luò)游戲的監(jiān)管力度,加強(qiáng)輿論監(jiān)督,促進(jìn)網(wǎng)絡(luò)游戲產(chǎn)業(yè)健康發(fā)展,為廣大社會(huì)公眾特別是青少年?duì)I造良好的網(wǎng)絡(luò)文化環(huán)境,給青少年帶來(lái)一個(gè)純凈的網(wǎng)絡(luò)文化空間。

關(guān)鍵詞 網(wǎng)絡(luò);青少年;家庭;社會(huì);網(wǎng)絡(luò)游戲;影響

Abstract
               
As a new industry, China's Internet game is undergoing a period of rapid development. Operation in the development process will have many imperfections, and bring young people some negative impacts. Network games not only affect the physical and mental health of the young people, but also have a profound impact on the young people's world outlook, views on life and values, and so on. Therefore, it is necessary to analyze the impact of the games on the youth, and to strengthen the monitoring and supervision on network game by public opinion, which can promote the healthy development and create a good cultural environment of network, bring young people a pure network cultural space.
   
Key Words
  
Network; Young People; Families; Community; Online Game; Influence


Contents

Abstract I
Key Words I
摘 要 II
關(guān)鍵詞 II
Introduction 1
I. The Status of Online Games in China 3
A. The Development of Online Games 3
B. Analysis of the Types of Network Games 4
Ⅱ. The Influence of the Online Games 6
A. The Features of the Games 6
B. The Psychological Effects of Role-playing Game to the Youth 7
1. The Role-playing Internet Game’s Influence on the Cognitive Process of the Young People 7
2. The Role-playing Network Game’s Influence on the Social Development of the Youth 7
3. The Role-playing Internet Game’s Influence on Emotions, Personality of the Young People 8
C. The Negative Effects Coming from Role-playing Game to the Youth 9
1. The Role-playing Game Making the Youth Premature Adult 9
2. Some Technical Defects Making the Network Illegal Sale Rampant 9
3. The Supervision on the Games out of Control 10
Ⅲ. Measures to Regulate and Control the Online Games 10
A. The Function of the Government 11
B. The Responsibility of the Society to Build a Complete Network System for Ideological and Moral Education 11
C. The Duties of the Enterprise 12
Conclusion 14
Acknowledgements 15
Bibliography 16