3ds三維模型可視化平臺(tái)設(shè)計(jì)與實(shí)現(xiàn).rar
3ds三維模型可視化平臺(tái)設(shè)計(jì)與實(shí)現(xiàn),3ds三維模型可視化平臺(tái)設(shè)計(jì)與實(shí)現(xiàn)1.3萬字37頁(yè)含開題+任務(wù)書+部分代碼摘要科學(xué)計(jì)算可視化將計(jì)算中所涉及和產(chǎn)生的數(shù)字信息以直觀的圖像或圖形的形式呈現(xiàn)在研究者面前,使他們能夠觀察到模擬和計(jì)算;同時(shí)還提供與模擬和計(jì)算的視覺交互手段。通常科學(xué)計(jì)算可視化也稱為科學(xué)可視化(scientific visualization)或簡(jiǎn)...
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原文檔由會(huì)員 小屁孩 發(fā)布
3DS三維模型可視化平臺(tái)設(shè)計(jì)與實(shí)現(xiàn)
1.3萬字 37頁(yè)
含開題+任務(wù)書+部分代碼
摘 要
科學(xué)計(jì)算可視化將計(jì)算中所涉及和產(chǎn)生的數(shù)字信息以直觀的圖像或圖形的形式呈現(xiàn)在研究者面前,使他們能夠觀察到模擬和計(jì)算;同時(shí)還提供與模擬和計(jì)算的視覺交互手段。通常科學(xué)計(jì)算可視化也稱為科學(xué)可視化(Scientific Visualization)或簡(jiǎn)稱為可視化(Visualization)。自二十世紀(jì)九十年代以來,可視化也逐漸成為了人們?nèi)粘I钪械闹匾亍?br>首先,本文給出了可視化技術(shù)的背景及其應(yīng)用領(lǐng)域,并從大眾需求分析了該系統(tǒng)的必要性,結(jié)合圖形開發(fā)包OpenGL的成熟度、3DS格式的理論性研究與客戶/服務(wù)器模型的廣泛應(yīng)用得出了系統(tǒng)的可行性,然后通過對(duì)國(guó)內(nèi)外研究狀況進(jìn)行分析得出系統(tǒng)研究的意義。
其次,本文給出了3DS格式的簡(jiǎn)介,對(duì)其基本主塊、全局子塊、編輯子塊和關(guān)鍵幀塊進(jìn)行了詳細(xì)說明,分析了各個(gè)塊及其子塊的邏輯結(jié)構(gòu)和存儲(chǔ)結(jié)構(gòu);并介紹了用C++實(shí)現(xiàn)3DS解析程序的主要過程。
最后,本文介紹了系統(tǒng)設(shè)計(jì)的客戶/服務(wù)器模型(C/S),突出其可擴(kuò)展性、可維護(hù)性、結(jié)構(gòu)易讀性以及模塊劃分的內(nèi)聚性與封裝性。并從系統(tǒng)控制和業(yè)務(wù)邏輯這兩個(gè)角度對(duì)系統(tǒng)結(jié)構(gòu)進(jìn)行分析。
創(chuàng)新點(diǎn)在于:
(1) 提供了一個(gè)輕量級(jí)的三維模型瀏覽平臺(tái),它實(shí)現(xiàn)了一些模型瀏覽的通用功能,并預(yù)制了很多用于功能擴(kuò)展的插件接口;這樣,它一方面可以為三維模型的共享與檢索提供支持環(huán)境,另一方面它也提供了一個(gè)可擴(kuò)展的,能夠支持多格式三維模型插件的環(huán)境;
(2) 使得可視化技術(shù)能夠服務(wù)于低端領(lǐng)域,從而提高三維圖形的普及程度,甚至讓三維圖形取代二維圖形在人們?nèi)粘I钪械牡匚?;反過來,這些影響也能反作用于可視化技術(shù),促進(jìn)可視化技術(shù)的發(fā)展。
關(guān)鍵詞:可視化;3ds格式;三維模型;系統(tǒng)設(shè)計(jì)
Abstract
Scientific visualization can present the information to researchers with the graphic form, which makes it very explicit and provide the capacity to let the researchers observe the process of emulation. What's more, it can allow the researchers to communicate with the information visually. From 1990s to now on, Scientific Visualization is becoming a more and more important issue in the daily life.
First, the assay expatiate the background of visualization technology and its application fields; Then we analyze the need of visualization system from the point of people’s daily requirement. And we get the feasibility of the system because OpenGL graphic development took kits is very mature, the theoretic research of 3DS file format is being run very well, and the client-server mode is being used widely when we design application based on window. Then we obtain the meanings of the job we did after we investigated the internal and external situation about how far the job is going.
Secondly, the assay introduces the 3DS file format briefly and gives a detailed reference to the main block, the global block, the edit block and the main frame block. Then the assay presents the logical structure and gives the according storage structure for most of important blocks. At the end of this chapter, it introduces how to parse 3DS file format in C++.
At last, the assay states the client-server mode used in system design, and concentrates on its expansibility, maintainability, structural readability and the cohesion and encapsulation for model design. Then it analyses the system structure from the angle of system control flow and system logical business flow.
And the innovations of the assay are as following:
(1) it provides a light-weighted platform for 3D model previewing. It implements the common function set for previewing multiple-format models, and it also preserves some plug-in interfaces for functions expansibility. Then, on the one hand it can provide environment for sharing and searching 3D models; on the other hand, it can support other 3D file formats through plug-in mechanism.
(2 ) it applies visualization technology to low-end fields, thus can enhances the popularity of 3D graphics, even let 3D graphics instead of 2D graphics in people's daily life; thus it can promote development of visualization technology.
Key Words: Visualization; 3DS file format;3D model;System design
目 錄
摘 要 I
Abstract II
目 錄 III
第一章 引言 1
1.1課題研究的必要性 1
1.1.1 可視化技術(shù) 1
1.1.2 3DS三維模型 1
1.1.3 OpenGL圖形開發(fā)庫(kù) 1
1.2課題研究的可行性 2
1.2.1 三維繪圖標(biāo)準(zhǔn) 2
1.2.2 3DS格式理論性研究 2
1.2.3客戶/服務(wù)器模式研究 2
1.3國(guó)內(nèi)外研究狀況 2
1.4 基本概念描述 3
第二章 3DS文件解析原理及其實(shí)現(xiàn) 5
2.1 3DS文件格式說明 5
2.1.1簡(jiǎn)介 5
2.1.2基本主塊 5
2.1.3 全局子塊 5
2.1.4 編輯子塊 6
2.1.5關(guān)鍵幀塊 10
2.2 3DS解析實(shí)現(xiàn) 11
第三章 用戶交互功能的原理與實(shí)現(xiàn) 13
3.1 幾何變換基本原理 13
3.1.1平移變換 13
3.1.2 縮放變換 13
3.1.3 旋轉(zhuǎn)變換 14
3.2 程序?qū)崿F(xiàn) 15
第四章 可視化系統(tǒng)的系統(tǒng)分析與實(shí)現(xiàn) 19
4.1系統(tǒng)功能描述 19
4.2軟件的系統(tǒng)結(jié)構(gòu)分析 20
4.2.1系統(tǒng)的組成和結(jié)構(gòu) 20
4.2.2多維體系結(jié)構(gòu)設(shè)計(jì) 21
4.2.3繪圖引擎組件結(jié)構(gòu)設(shè)計(jì) 22
4.2.4數(shù)據(jù)流、控制流分析與設(shè)計(jì) 23
4.2.5用戶界面設(shè)計(jì) 26
第五章 性能分析 27
5.1表面材質(zhì)與環(huán)境光照模型 27
5.2模型坐標(biāo)變換及法向量控制 28
總 結(jié) 29
致 謝 30
參考文獻(xiàn) 31
附錄 32
參考文獻(xiàn)
[1]孫家廣,楊長(zhǎng)貴.計(jì)算機(jī)圖形學(xué)[M]. 北京:清華大學(xué)出版社
[2]劉玉杰.基于形狀的三維模型檢索若干關(guān)鍵技術(shù)研究[L]. 北京:中國(guó)科學(xué)院計(jì)算技術(shù)研究所
[3]殷素峰.在OpenGL環(huán)境下開發(fā)3DS文件瀏覽器[L]. 太原:太原理工大學(xué)
[4]湯子贏,哲鳳屏,湯小丹.計(jì)算機(jī)操作系統(tǒng)[M]. 西安:西安電子科技大學(xué)出
附錄
附錄
表 3DS文件格式層次型
MAIN3DS (0x4D4D)
|
+--EDIT3DS (0x3D3D)
| |
| +--EDIT_MATERIAL (0xAFFF)
| | |
| | +--MAT_NAME01 (0xA000) (See mli Doc)
| |
| +--EDIT_CONFIG1 (0x0100)
| +--EDIT_CONFIG2 (0x3E3D)
......
1.3萬字 37頁(yè)
含開題+任務(wù)書+部分代碼
摘 要
科學(xué)計(jì)算可視化將計(jì)算中所涉及和產(chǎn)生的數(shù)字信息以直觀的圖像或圖形的形式呈現(xiàn)在研究者面前,使他們能夠觀察到模擬和計(jì)算;同時(shí)還提供與模擬和計(jì)算的視覺交互手段。通常科學(xué)計(jì)算可視化也稱為科學(xué)可視化(Scientific Visualization)或簡(jiǎn)稱為可視化(Visualization)。自二十世紀(jì)九十年代以來,可視化也逐漸成為了人們?nèi)粘I钪械闹匾亍?br>首先,本文給出了可視化技術(shù)的背景及其應(yīng)用領(lǐng)域,并從大眾需求分析了該系統(tǒng)的必要性,結(jié)合圖形開發(fā)包OpenGL的成熟度、3DS格式的理論性研究與客戶/服務(wù)器模型的廣泛應(yīng)用得出了系統(tǒng)的可行性,然后通過對(duì)國(guó)內(nèi)外研究狀況進(jìn)行分析得出系統(tǒng)研究的意義。
其次,本文給出了3DS格式的簡(jiǎn)介,對(duì)其基本主塊、全局子塊、編輯子塊和關(guān)鍵幀塊進(jìn)行了詳細(xì)說明,分析了各個(gè)塊及其子塊的邏輯結(jié)構(gòu)和存儲(chǔ)結(jié)構(gòu);并介紹了用C++實(shí)現(xiàn)3DS解析程序的主要過程。
最后,本文介紹了系統(tǒng)設(shè)計(jì)的客戶/服務(wù)器模型(C/S),突出其可擴(kuò)展性、可維護(hù)性、結(jié)構(gòu)易讀性以及模塊劃分的內(nèi)聚性與封裝性。并從系統(tǒng)控制和業(yè)務(wù)邏輯這兩個(gè)角度對(duì)系統(tǒng)結(jié)構(gòu)進(jìn)行分析。
創(chuàng)新點(diǎn)在于:
(1) 提供了一個(gè)輕量級(jí)的三維模型瀏覽平臺(tái),它實(shí)現(xiàn)了一些模型瀏覽的通用功能,并預(yù)制了很多用于功能擴(kuò)展的插件接口;這樣,它一方面可以為三維模型的共享與檢索提供支持環(huán)境,另一方面它也提供了一個(gè)可擴(kuò)展的,能夠支持多格式三維模型插件的環(huán)境;
(2) 使得可視化技術(shù)能夠服務(wù)于低端領(lǐng)域,從而提高三維圖形的普及程度,甚至讓三維圖形取代二維圖形在人們?nèi)粘I钪械牡匚?;反過來,這些影響也能反作用于可視化技術(shù),促進(jìn)可視化技術(shù)的發(fā)展。
關(guān)鍵詞:可視化;3ds格式;三維模型;系統(tǒng)設(shè)計(jì)
Abstract
Scientific visualization can present the information to researchers with the graphic form, which makes it very explicit and provide the capacity to let the researchers observe the process of emulation. What's more, it can allow the researchers to communicate with the information visually. From 1990s to now on, Scientific Visualization is becoming a more and more important issue in the daily life.
First, the assay expatiate the background of visualization technology and its application fields; Then we analyze the need of visualization system from the point of people’s daily requirement. And we get the feasibility of the system because OpenGL graphic development took kits is very mature, the theoretic research of 3DS file format is being run very well, and the client-server mode is being used widely when we design application based on window. Then we obtain the meanings of the job we did after we investigated the internal and external situation about how far the job is going.
Secondly, the assay introduces the 3DS file format briefly and gives a detailed reference to the main block, the global block, the edit block and the main frame block. Then the assay presents the logical structure and gives the according storage structure for most of important blocks. At the end of this chapter, it introduces how to parse 3DS file format in C++.
At last, the assay states the client-server mode used in system design, and concentrates on its expansibility, maintainability, structural readability and the cohesion and encapsulation for model design. Then it analyses the system structure from the angle of system control flow and system logical business flow.
And the innovations of the assay are as following:
(1) it provides a light-weighted platform for 3D model previewing. It implements the common function set for previewing multiple-format models, and it also preserves some plug-in interfaces for functions expansibility. Then, on the one hand it can provide environment for sharing and searching 3D models; on the other hand, it can support other 3D file formats through plug-in mechanism.
(2 ) it applies visualization technology to low-end fields, thus can enhances the popularity of 3D graphics, even let 3D graphics instead of 2D graphics in people's daily life; thus it can promote development of visualization technology.
Key Words: Visualization; 3DS file format;3D model;System design
目 錄
摘 要 I
Abstract II
目 錄 III
第一章 引言 1
1.1課題研究的必要性 1
1.1.1 可視化技術(shù) 1
1.1.2 3DS三維模型 1
1.1.3 OpenGL圖形開發(fā)庫(kù) 1
1.2課題研究的可行性 2
1.2.1 三維繪圖標(biāo)準(zhǔn) 2
1.2.2 3DS格式理論性研究 2
1.2.3客戶/服務(wù)器模式研究 2
1.3國(guó)內(nèi)外研究狀況 2
1.4 基本概念描述 3
第二章 3DS文件解析原理及其實(shí)現(xiàn) 5
2.1 3DS文件格式說明 5
2.1.1簡(jiǎn)介 5
2.1.2基本主塊 5
2.1.3 全局子塊 5
2.1.4 編輯子塊 6
2.1.5關(guān)鍵幀塊 10
2.2 3DS解析實(shí)現(xiàn) 11
第三章 用戶交互功能的原理與實(shí)現(xiàn) 13
3.1 幾何變換基本原理 13
3.1.1平移變換 13
3.1.2 縮放變換 13
3.1.3 旋轉(zhuǎn)變換 14
3.2 程序?qū)崿F(xiàn) 15
第四章 可視化系統(tǒng)的系統(tǒng)分析與實(shí)現(xiàn) 19
4.1系統(tǒng)功能描述 19
4.2軟件的系統(tǒng)結(jié)構(gòu)分析 20
4.2.1系統(tǒng)的組成和結(jié)構(gòu) 20
4.2.2多維體系結(jié)構(gòu)設(shè)計(jì) 21
4.2.3繪圖引擎組件結(jié)構(gòu)設(shè)計(jì) 22
4.2.4數(shù)據(jù)流、控制流分析與設(shè)計(jì) 23
4.2.5用戶界面設(shè)計(jì) 26
第五章 性能分析 27
5.1表面材質(zhì)與環(huán)境光照模型 27
5.2模型坐標(biāo)變換及法向量控制 28
總 結(jié) 29
致 謝 30
參考文獻(xiàn) 31
附錄 32
參考文獻(xiàn)
[1]孫家廣,楊長(zhǎng)貴.計(jì)算機(jī)圖形學(xué)[M]. 北京:清華大學(xué)出版社
[2]劉玉杰.基于形狀的三維模型檢索若干關(guān)鍵技術(shù)研究[L]. 北京:中國(guó)科學(xué)院計(jì)算技術(shù)研究所
[3]殷素峰.在OpenGL環(huán)境下開發(fā)3DS文件瀏覽器[L]. 太原:太原理工大學(xué)
[4]湯子贏,哲鳳屏,湯小丹.計(jì)算機(jī)操作系統(tǒng)[M]. 西安:西安電子科技大學(xué)出
附錄
附錄
表 3DS文件格式層次型
MAIN3DS (0x4D4D)
|
+--EDIT3DS (0x3D3D)
| |
| +--EDIT_MATERIAL (0xAFFF)
| | |
| | +--MAT_NAME01 (0xA000) (See mli Doc)
| |
| +--EDIT_CONFIG1 (0x0100)
| +--EDIT_CONFIG2 (0x3E3D)
......